For our second D&D session, I was “planning” to run a classic Dungeon Crawl™. In the spirit of the previous session, I didn’t want to prepare an actual dungeon map with a key of its content. First I didn’t have time, and second, I wanted to see how I could run an improvised crawl. As I perused through my newly delivered (and yet unread) Dungeon Master Guide, I found three things I wanted to use in the game:
- Rules for building encounters
- Rules to generate treasure
- A dungeon map I could use
I found all three and got familiar with them. The map I chose was a partly flooded underground complex featuring a temple complex.
As the players got settled, I picked up my setting’s stack of cards and reviewed its content to get inspiration…
That’s when I got this amazing idea.
I decided to make a new deck of index cards that were specific for this dungeon. All the cards would be based on the factions players would find within, setting-specific themes and generic, fortune-cookie like events.
I settled for 12 cards, because I was thinking I could roll a d12 to check what happened whenever I wanted to explore what might happen next.
Here’s the dungeon stack I created:
- Factions (Name: Agenda)
- Bullywugs: Hired by (Blank) to find the Black Pearl
- Shauagins: Protect the Black Pearl
- Humanoid Cultists: Awaken the Slumbering One (Volcano)
- Alien Constructs: Dungeon Guardians
- Wildlife Intrudes!
- The Volcano Stirs
- The Stormtides
- False Alarm
- Uncomfortable Truth
- Disquieting Peace
- Amazing Discovery
- Unfortunate Coincidence (Roll twice more)
It took me about 15 minutes to create and I had enough to run a fully improvised dungeon crawl.
Stay tuned to see how that turned out!