I decided it would be cool to run the players through an old school dungeon. White Plume Mountain came up as a perfect model of the crazy “makes-no-sense” concept of early 80’s dungeon design. I just needed to find a semi-plausible reason to plug the adventure into the world. That’s where the Faerie Dragon came in.
When we started a new D&D campaign, my players made it clear: they’d much rather not start at level 1 again.
Our gaming group got together to start planning a new D&D 5e campaign. I went back into my world-building tools and applied methods I talked about in my Index Card Codex series.
And from that point on, I decided that the ring had a low level curse on it. Where people interacting with the characters somehow knew something about an expensive ring.
There’s something about running games for complete strangers at conventions that morphs a seemingly mundane tabletop RPG session into an unpredictable and riveting experience worth writing stories about.
A stack is a great inspiration tool when you’re looking for what happens next, especially when you run a no-prep style game. When you’re thinking about what comes next in play, just pick up your stack and go through it. You might find something that inspires a whole scene, especially if you keep up-to-date notes.
I’ve been using index cards as a GMing tool a lot this last year. In July, I posted about using them to create adventures in your downtime. I’ve since found new uses for them and brought everything together in this post.
As I mused on the session during the ensuing weekend, I realized that I might have rediscovered some of the best dirty GMing tricks I’d read in small-press RPGs like Dread. Asking loaded question can indeed steer a player’s action.
For our second D&D session, I was “planning” to run a classic Dungeon Crawl™. In the spirit of the previous session, I didn’t want to prepare an actual dungeon map with a key of its content. First I didn’t have time, and second, I wanted to see how I could run an improvised crawl. As I […]
No matter how many years of experience you accumulate as a Dungeon Master, there are things you’re better at than others. For instance, I’m excellent with pacing and I bring stories from zero to epic in mere minutes. (I once ran a game from character creation to driving A moon-sized dragon into a planet core to […]