Dave talks with Jason Morningstar about Fiasco, we talk about starting up new campaigns, and answer reader email about organization and DM binders.
Mike Shea and Dave Chalker talk about the combat “Out,” a method for shortening combats by defining alternative ways that the battle can end instead of one side of the other being wiped out.
Most Game Masters do it. Hacking your favourite RPG is as old as the hobby itself. However, one can often get bogged down with rules that defeat their intent and make the game less fun. Others have so many house rules that players and master alike get confused and lose sense of what game they’re playing.
Dave and Phil talk to Cam Banks of Margaret Weird Productions about Cortex Plus, NewbieDM talks to Mike Shea about combat length, and we answer questions about skill checks and table knowledge.
Mike Shea, guest writer here and head honcho of Sly Flourish, interviewed me about the recently completed paragon tier in my campaign. Mike has run a campaign all the way from level 1 to level 30 so he’s experienced with finishing all 3 tiers, and was interested in comparing our two experiences. We talk about top tips for running paragon, issues of plot, world-hopping, combat speed, character effectiveness, and more.
Our special holiday episode. Each of the DM Guys has chosen 3 products that they’d recommend for all our listeners out there. Happy holidays!
Chatty DM talks to some of the Gnome Stew guys about their Eureka GM guide, Dave The Game interviews Sarah Darkmagic about new DMs running for experienced groups, and Newbie DM gives advice about roleplaying.
We pick up with the party re-exploring the entrance and finding a passageway they missed the first time around, and getting into a combat against a four-armed gargoyle. You’ll also hear my terrible DMing/miniature secret outed by my players.
In part 1, our party ventured into the Tomb. In part 2, the party came across three chests and fought the denizens of those chests. Part 3 picks up after the combat when the cleric had dropped and was starting to bleed out. The party explores a bit more and comes across a hallway filled with glyphs of varying descriptions… and comes across another mysterious portal.
What NOT to do with your campaign wiki, using horror in your D&D games, and we answer your DM questions.