“Storm King’s Thunder” is a campaign-length adventure as players travel to and fro in the northern Forgotten Realms fighting cranky giants and trying to figure out why they’re all up to various destructive plots, apocalyptic shenanigans, and general tomfoolery all of a sudden.
The Super Evil Lich King of Ancient Yore reemerged from his 10,000 year nap to, once again, take over the world. The villagers found this inconvenient.
Magic Swords – real, true magic swords – were the stuff of legend. So the bards claimed. And bards claimed all sorts of ridiculous things.
While dreaming of the big prize, pirates stick with their ship. They make more money in piracy than in merchant shipping. The payouts are better. They’re living a more expensive lifestyle. And if they happen to hit that one big score… right around the corner… the next ship is the one…
Standard employees from the TB Corporation don’t venture into space. They dwell in their enormous glass-paned high rise calculating shipping routes, mining trips, and round trips for the highest possible profit margin.
The Goblins have tried a variety of tactics to get the local quasi-humanity on board with their presence. They’ve tried granting (exploding) presents to the local townspeople. They’ve tried a Hug a Goblin marketing campaign.
Skill challenges were the best kept secret of 4e D&D. They were awesome, but they were so poorly explained that it caused a lot of confusion.
The Underdark lends itself to game shows. Piles of gems embedded in walls! Evil, tentacally monsters! (And can we get more tentacles?) Best of all, a conga line of attractive contestants with their own little and hilarious personality quirks.
What does D&D mean to me? It’s an important question, because some might think after being laid off (twice) while working on D&D, I might have negative feelings about it. I don’t.
Time for everyone to make money regardless of alignment, God, or creed. The more unsavory, the better!