Let me know if this situation sounds familiar to you: You’re the DM/GM for your gaming group and you’ve just wrapped up an adventure, and you have at least a whole week until the next one. You sit down the next day, or even that very night, and start the adventure planning process. Over the next few days you stay on track but before you know it the next adventure is looming and you feel like despite your best efforts the game is still not as ready as you feel it should be.
In which Chatty shares the highlights of his New York Comic Con D&D 4e game, featuring dungeons crawling and dragon mustering… or was that dragon mustarding. I forget.
In which Chatty shares is instant dungeon crawling formula that he used at the New York Comic Con to improvise a full D&D session.
In which Chatty finally reveals what happens to Yan’s Snake-woman PC when our unified group of adventurers decide to attack her. Will the alliance stand? Will the snake woman survive? Come and read about it!
In which Chatty starts relating a play-by-play account of the Burning Wheel scenario “The Sword” as played by his long-standing gaming group.
In which Chatty explains what brought him to finally try Burning Wheel with his players and how he prepared for running the game’s introductory adventure, a short Dungeon Crawl scenario called ‘The Sword”
The very first episode of the Dungeon Master Guys focuses on adventure planning, creating a cast-of-heroes setup for your campaign, and using failures to make your games more interesting.