As some of you may be aware, the Best Four Days EVER in Gaming draws near. A lot of new folks will be attending this year, and they will need convention protips. I have a stockpile of those, which I have decided to disseminate through a clever D&D ability scores framework. This is why I […]
In which Chatty returns to his love/hate relationship with convention games and tells you what can make them so cool.
Last night, I dreamt of Gen Con. This happens to me 4-5 times a year, and though the details are usually different, there are some common threads. First, it’s always the second or third day of the con, and I haven’t done even close to everything I wanted to do. Second, something insane happens, and I’m no longer gaming, and usually my life is in danger. Sometimes, I’m a secret agent. Once, I was at a surfing academy, and my classes were conflicting with all the best seminars. In the most recent iteration of this dream, I found a holy lamppost that told me how to get a date in Victorian England and threatened to unmake reality, and I was really bummed that I was going to miss True Dungeon.
In which Chatty shares the highlights of his New York Comic Con D&D 4e game, featuring dungeons crawling and dragon mustering… or was that dragon mustarding. I forget.
In which Chatty shares is instant dungeon crawling formula that he used at the New York Comic Con to improvise a full D&D session.
As most of you are no doubt aware, Gen Con begins in a matter of days. I can’t go this year, but it is one of my very favorite times of the year. (I’m not sure if I like it or Christmas more, but Gen Con has a slight edge in that it doesn’t play music that annoys the crap out of me for three months beforehand.) It is the most concentrated unbridled gaming fun I get to have in any given solar year, and I like to strap on my ceremonial fanny pack and let my hair all the way down for four days. That being said, bad things can and do happen to convention-goers. There are people out there who attend conventions and other public events to prey on the unwitting. It behooves all of us to be aware of our surroundings and to make informed, safe choices to protect ourselves.
Just over a week ago we returned from Boston and from my first PAX ever, which I’m very happy to say was incredibly fun for both myself and my wife from start to finish. Without a doubt the highlight of PAX East for me is much the same as other conventions like GenCon, and that’s meeting great people and getting to play games with people that I don’t normally have the opportunity to game with. However there are a few big differences that I noticed which really made PAX East stand out from the other conventions that I’ve been to.
Lots of conventions, from PAX to Comicpalooza, have D&D games and organized play. None of them are like D&D Experience. This convention is about hardcore D&D gaming and D&D news. It’s all D&D all the time on official channels. Players who come here come to play the game from sunup until the witching hour. When they’re not playing, they’re learning more about D&D from the experts.
Nanocon’s magic is in its intimacy. It presents a great opportunity to meet players and play games. As a guest, I also had the chance to mingle with all the other guests, as well as the faculty and organizers. That type of interaction with others who love games is hard to overvalue. Perhaps needless to say, I’m glad I went.
Like all good things, PAX ended. Due to required nuptial witnessing, it ended on Saturday for me. Oh, I’m not bitter. In fact, I feel privileged that PAX is local. With all this good stuff happening before, during, and after the show, it’s sure to become one of my yearly rituals. Here are some high points of my trip to the show.