Since that day my first nameless elf died in the gray-ooze cave in The Keep on the Borderlands, I was hooked. I got into roleplaying games over three decades ago because I was interested in the drama.
Working as a part-time RPG freelancer is a proverbial rollercoaster ride. Sometimes it is thrilling, and other times the reward at the end of the ride is that you get to stop.
Between May and August of 2011, I wrote a series of articles that looked back on the different stages of my life which led me to become a RPG freelancer. This an epilogue of sorts. You can read the previous articles here: Part 1: Lessons from Academia Part 2: Lessons from Day Jobs Part 3: […]
In which Chatty details his real life work experiences and how they helped shape his burgeoning career as a writer.
In which Chatty starts telling the story of what made him a writer, sharing a few key lessons from his early years.
How does one get into the freelance RPG business? I cannot tell for sure, but I can make some observations.
Steve Townshend is a freelance writer (both for D&D and his own fiction) and actor living in Chicago. We recently had the chance to interview Steve over email about the release of the new D&D Demonomicon book, of which his name shares the cover with Mike Mearls and Brian R. James. We also asked him about story in D&D games, a subject with which he has a lot to say.
I did my share of pitching to Dragon and Dungeon magazines. I remember how nervous I was. You wonder if you did it right or if some blunder will get you blacklisted. The pitch can be nerve racking, but it shouldn’t be. If you follow the guidelines and contributors’ etiquette, you might not receive a contract on the first pitch, but you are headed in a good direction.
levator Pitch: The PCs are on their way to meet the monarch of a peaceful land when they discover the half-buried body of a gigantic elemental noble where the king’s castle should be. As the colossal primordial pulls itself out of the ground and starts to walk away, the PCs realize that the castle is within the creature, and their only chance to recover it is to go inside its body. While inside, they must break several rituals that hold the castle in the creature’s chest before it can walk to a nearby ley-line and return to the Elemental Chaos.
I’ve gotten a number of questions about freelancing and writing for D&D Insider. In this issue of the Mailbag, I’ll deal with queries and submissions. I’ll also touch on huge sums of money you can make and the glamorous lifestyle you can lead through successful freelancing. Or maybe I’ll just talk a little about money.