Have you ever played in a game with a really good DM? The kind where you’re engaged even when you’re not on the edge of your seat, there’s not a lot of bickering at the table over rules, and everybody talks about their adventures years later? I really wanna be that guy. I’m not yet. This quest has caused me a lot of soul-searching over this past year, and I’ve come across a shocking realization…..
Mike Shea of Sly Flourish and Steve Townshend, freelance WotC designer and trained actor, discuss the ins and outs of great adventure design in this most recent Critical Hits podcast.
I could not be happier for February to be here because it means winter is getting closer to ending and with it hopefully the seemingly annual lull in gaming activities. There was an unintentional break from my regular D&D campaign from late November until the very end of January due to weather and horrible holiday scheduling conflicts. Last year I somehow managed to go from thinking about canceling my campaign in early December to running three full adventures within January alone. Thankfully my game got back into the swing of things two weeks ago and now I am gearing up for another adventure this weekend. As I’m getting back into planning my adventures, I’ve been thinking more and more about improvisation in tabletop RPGs.