For those of you that don’t know, there hasn’t been an Architect DM post in several weeks because my wife and I welcomed our first child into our lives in early March and she’s been running things ever since! What this means is that I have a lot of small periods of free time on the internet at random points throughout my day. What I’d like to do in the meantime is help you, yes YOU, with anything you might need help with in your roleplaying games.
I’ve been playing a lot of Kingdoms of Amalur: Reckoning lately. I’m convinced the entire game is nothing but a plot by R.A. Salvatore to convince the world that faeries aren’t actually lame after all. The jury is still out. At the very least, the Summer Fae in the game give me a headache with their stubbornness, their cryptic words and their being “stuck in time in a condescending way”. To be honest, they remind me of a lot of certain people that used to call in when I was still doing Internet tech support. That being said, I find myself trying to put myself in their shoes. Maybe it’s because I find people less annoying when I empathize with them. Everyone has their own unique point of view. Even if it’s annoying.
Last week Wizards of the Coast released a new class for Dungeons & Dragons 4th Edition called the Assassin, an exclusive class only available to subscribers of their D&D Insider service. I was very intrigued by this new class, so I asked if designer Mike Mearls would be able to answer some questions for us.