For me, choosing a class has always been one of the most fun and important decisions to make while playing Dungeons & Dragons. I can still remember the feeling of pure excitement I had when I first cracked open the 3rd Edition Player’s Handbook and saw that Monk was a core class. I also remember our friends all having multiple discussions about what exactly the Sorcerer class was and how it was different from the Wizard. With the next edition of D&D now in open playtest, I felt it was a good time to discuss the varying levels of class distinction in D&D.
Origins has once again come and gone. Due to various scheduling mishaps with the convention and technical problems, we didn’t get to do much in the way of scheduled gaming, and spend our time looking for things to do. Here’s just a sample of some of the stuff that we did do and I was excited about in the convention.
Following up on my last post, I intend to disparage no one, including my players past and present, but a malaise sets in on me occasionally when I’m playing a D&D game. Players seem lethargic. They don’t respond to the information given to them. Their characters act far different than the intrepid adventurers those characters should and must be.
Players should be as bold in game action as their characters are in the game world. Why? Because it pays off in fun and energy at the table.